Yuxin Dai  ( 戴雨欣 )


About Me

Incoming PhD Student at Texas A&M University, currently doing an internship at the University of Hong Kong. I used to be a research assistant at Nanyang Technological University, Singapore. I received my bachelor degree from Zhejiang A&F University in Jun. 2023, when I worked as a computer graphics research intern at State Key Laboratory of CAD&CG, Zhejiang University. I also worked on rendering engine development at Tencent.
Hands on experience of computer graphics related research and modern rendering engine development.

Research Interest

Currently, my research interest mainly lies in Computer Graphics, Computer Vision.
My goal is to design innovative algorithms and systems that can generate realistic and efficient 3D environments, facilitating interactive and immersive experiences.
Whatever it takes, Let's create a world more realistic than ever!

Publications and Preprints

MIRReS: Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling
Yuxin Dai, Qi Wang, Jingsen Zhu, Dianbing Xi, Yuchi Huo, Chen Qian, Ying He
ICLR 2025
  • A novel two-stage inverse rendering framework that jointly reconstructs and optimizes explicit geometry, materials, and lighting from multi-view images. With the help of Reservoir Sampling and multi-bounce path tracing, our method achieves state-of-the-art performance in decomposition results.
[project page][paper(arxiv)][code]
FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion
Zhihua Zhong, Jingsen Zhu, Yuxin Dai, Chuankun Zheng, Guanlin Chen, Yuchi Huo, Rui Wang, Hujun Bao
SIGGRAPH Asia 2023
  • The workload of real-time rendering is steeply increasing as the demand for high resolution, overwhelming most graphics cards. We introduce an efficient and effective H-Net architecture to solve this problem.
[project page][paper]
A Biophysically-based Skin Model for Heterogeneous Volume Rendering
Qi Wang, Fujun Luan, Yuxin Dai, Yuchi Huo, Rui Wang, Hujun Bao
CVM(CVMJ) 2023
  • In this work, we present a novel heterogeneous biophysically-based volume rendering method for human skin that improves the realism of skin appearance while easily simulating various types of skin effects even skin diseases by modifying the biological coefficients textures.
[paper]

Experience

Research Assistant
University of Hong Kong
April 2025 - July 2025
  • Advised by Prof. Taku Komura

  • Research Assistant
    Nanyang Technological University, Singapore
    Oct 2023 - Jan 2025
  • Advised by Prof. Ying He

  • Research Intern
    Zhejiang University State Key Laboratory of CAD&CG
    Mar 2022 - June 2023
  • Advised by Prof. Yuchi Huo

  • Graphics Engineering Intern
    Tencent
    Nov 2021 - Mar 2022
  • Rendering engine development.

  • Teaching

    GAMES 106: Modern rendering pipeline
    Online Course, Spring 2023
    Teaching assistant