Yuxin Dai  ( 戴雨欣 )


About Me

I'll be spending a year at Nanyang Technological University, Singapore as a research assistant. I received my bachelor degree from Zhejiang A&F University in Jun. 2023, when I worked as a computer graphics research intern advised by Prof. Yuchi Huo at State Key Laboratory of CAD&CG, Zhejiang University. I also worked on rendering engine development at Tencent.
Hands on experience of computer graphics related research and modern rendering engine development.

Research Interest

Currently, my research interest mainly lies in Computer Graphics, specifically focusing on rendering.
My ultimate goal is to make rendering better, faster, stronger. There are multiple properties of the 3D world, appearance, materials and such.. To achieve my goal with the use of graphics knowledge and probably the help of neural networks.
Whatever it takes, Let's create a world more realistic than ever!

Publications and Preprints

MIRReS: Multi-bounce Inverse Rendering using Reservoir Sampling for NeRF
Yuxin Dai, Qi Wang, Jingsen Zhu, Dianbing Xi, Yuchi Huo, Chen Qia, Ying He
preprint 2024
  • A novel two-stage inverse rendering framework that jointly reconstructs and optimizes explicit geometry, materials, and lighting from multi-view images. With the help of Reservoir Sampling and multi-bounce path tracing, our method achieves state-of-the-art performance in decomposition results.
[project page][paper(arxiv)][code]
FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion
Zhihua Zhong, Jingsen Zhu, Yuxin Dai, Chuankun Zheng, Guanlin Chen, Yuchi Huo, Rui Wang, Hujun Bao
SIGGRAPH Asia 2023
  • The workload of real-time rendering is steeply increasing as the demand for high resolution, overwhelming most graphics cards. We introduce an efficient and effective H-Net architecture to solve this problem.
[project page][paper]
A Biophysically-based Skin Model for Heterogeneous Volume Rendering
Qi Wang, Fujun Luan, Yuxin Dai, Yuchi Huo, Rui Wang, Hujun Bao
CVM(CVMJ) 2023
  • In this work, we present a novel heterogeneous biophysically-based volume rendering method for human skin that improves the realism of skin appearance while easily simulating various types of skin effects even skin diseases by modifying the biological coefficients textures.
[paper]

Experience

Research Assistant
Nanyang Technological University, Singapore
Oct 2023 - July 2024
  • Rendering related research.

  • Research Intern
    Zhejiang University State Key Laboratory of CAD&CG
    Mar 2022 - Now
  • Advised by Prof. Yuchi Huo, Working on a Vulkan based path tracer, I got involved in a few publications. Currently I am working on something about neural rendering.

  • Graphics Engineering Intern
    Tencent
    Nov 2021 - Mar 2022
  • Worked on the internal rendering engine of the group, algorithms implementation and architecture development.

  • Summer 2021 of Open Source Promotion Plan
    July 2021 - Sept 2021
  • Had independently developed a software renderer(rasterizer) for Simple-XX

  • Teaching

    GAMES 106: Modern rendering pipeline
    Online Course, Spring 2023
    Teaching assistant

    🎖 Selected awards